3. Jess Language Basics
Most of the time, you'll write Jess rules in the Jess rule language. If you've never used Lisp, the Jess rule language may look a bit odd at first, but it doesn't take long to learn. The payoff is that it's very expressive, and can implement complex logical relationships with very little code.
In this chapter, we'll look at the basic syntax of the Jess language. In subsequent chapters, we'll learn how to define high-level concepts like facts and rules, but here, we'll just be looking at the nuts and bolts.
In this language guide, I'll use an extremely informal notation to describe syntax. Basically strings in <angle-brackets> are some kind of data that must be supplied; things in [square brackets] are optional, things ending with + can appear one or more times, and things ending with * can appear zero or more times. In general, input to Jess is free-format. Newlines are generally not significant and are treated as whitespace; exceptions will be noted.
3.1. Symbols
The symbol is a core concept of the Jess language. Symbols are very much like identifiers in other languages. A Jess symbol can contain letters, digits, and the following punctuation: $*=+/<>_?#. . A symbol may not begin with a digit; it may begin with some punctuation marks (some have special meanings as operators when they appear at the start of a symbol). Jess symbols are case sensitive: foo, FOO and Foo are all different symbols. The best symbols consist of letters, digits, underscores, and dashes; dashes are traditional word separators. The following are all valid symbols:foo first-value contestant#1 _abc
There are three "magic" symbols that Jess interprets specially: nil, which is somewhat akin to Java's null value; and TRUE and FALSE, which are Jess' boolean values.
3.2. Numbers
Jess uses the Java functions parseInt(java.lang.String), parseLong(java.lang.String), and parseDouble(java.lang.String) to parse integer, long, and floating point numbers, respectively. See the documentation for those methods for a precise syntax description. The following are all valid numbers:3 4. 5.643 5654L 6.0E4 1D
3.3. Strings
Character strings in Jess are denoted using double quotes ("). Backslashes (\) can be used to escape embedded quote symbols. Note that Jess strings are unlike Java strings in several important ways. First, no "escape sequences" are recognized. You cannot embed a newline in a string using "\n", for example. On the other hand, real newlines are allowed inside double-quoted strings; they become part of the string. The following are all valid strings:"foo" "Hello, World" "\"Nonsense,\" he said firmly." "Hello, There"
3.4. Lists
Another fundamental unit of syntax in Jess is the list. A list always consists of an enclosing set of parentheses and zero or more symbols, numbers, strings, or other lists. The following are valid lists:(+ 3 2) (a b c) ("Hello, World") () (deftemplate foo (slot bar))
3.5. Comments
Jess supports two kinds of programmer's comments: Lisp-style line comments and C-style block comments. Line comments begin with a semicolon (;) and extend to the end of the line of text. Here is an example of a line comment:; This is a list (a b c)
/* Here is an example of a list (commented out): (a b c) */
3.6. Calling functions
As in Lisp, all code in Jess (control structures, assignments, procedure calls) takes the form of a function call. There are no "operators"; everything is a function call. However, some functions have names that look like Java operators, and in these cases, they operate much like their Java counterparts.
Function calls in Jess are simply lists. Function calls use a prefix notation; a list whose head is a symbol that is the name of an existing function can be a function call. For example, an expression that uses the + function to add the numbers 2 and 3 would be written (+ 2 3). When evaluated, the value of this expression is the number 5 (not a list containing the single element 5!). In general, expressions are recognized as such and evaluated in context when appropriate. You can type expressions at the Jess> prompt. Jess evaluates the expression and prints the result:
Jess> (+ 2 3)
5
Jess> (+ (+ 2 3) (* 3 3))
14
Jess> (printout t "The answer is " 42 "!" crlf)
The answer is 42!
Jess> (batch "examples/jess/hello.clp")
Hello, world!
Each of these functions (along with all the others) is described more thoroughly in the Jess function guide.
3.7. Variables
Programming variables in Jess are identifiers that begin with the question mark (?) character. The question mark is part of the variable's name. The name can contain any combination of letters, numbers, dash (-), underscore(_), colon (:) or asterisk (*) characters. Variable names may not contain a period (.) . A variable can refer to a single symbol, number, or string, or it can refer to a list. You can assign a value to to a variable using the bind function:Jess> (bind ?x "The value")
"The value"
Jess> (bind ?a 123)
123
Jess> ?a
123
3.7.1. Dotted variables
Jess also offers dotted variables. A dotted variable looks like ?x.y. Jess always interprets this as referring to the slot y of the fact in variable ?x. You can use dotted variables in any procedural code, but they won't generally work in the pattern matching parts of a rule.
Reading the value of a dotted variable results in a call to fact-slot-value, while using bind to set such a variable will result in a call to modify. Dotted variables are a great convenience and can make a lot of Jess code read more clearly.
3.7.2. Global variables (or defglobals)
Any variables you create at the Jess> prompt, or at the "top level" of any Jess language program, are cleared whenever the reset command is issued. This makes them somewhat transient; they are fine for scratch variables but are not persistent global variables in the normal sense of the word. To create global variables that are not destroyed by reset, you can use the defglobal construct.(defglobal [?<global-name> = <value>]+)
?*a* ?*all-values* ?*counter*
Jess> (defglobal ?*x* = 3)
TRUE
Jess> ?*x*
3
Jess> (bind ?*x* 4)
4
Jess> ?*x*
4
Jess> (reset)
TRUE
Jess> ?*x*
3
Jess> (bind ?*x* 4)
4
Jess> (set-reset-globals nil)
FALSE
Jess> (reset)
TRUE
Jess> ?*x*
4
3.8. Control flow
In Java, control flow -- branching and looping, exception handling, etc -- is handled by special syntax and keywords like if, while, for, and try. In Jess, as we said before, everything is a function call, and control flow is no exception. Therefore, Jess includes functions named if, while, for, and try, along with others like foreach. Each of these functions works similarly to the Java construct of the same name.
3.8.1. A simple loop
For example, a Jess "while" loop looks like this:Jess> (bind ?i 3)
3
Jess> (while (> ?i 0) (printout t ?i crlf) (-- ?i))
3 2 1 FALSE
The first argument to while is a boolean expression. The while function evaluates its first argument and, if it is true, evaluates all its other arguments. It repeats this procedure until the first argument evaluates to FALSE; a while loop always returns FALSE.
There are several other looping functions built into Jess; see the descriptions of for and foreach in the Jess function index. There is also a break function that can be used to abort loops as well as return early from the right-hand-side of a rule.
3.8.2. Decisions and branching
The if function looks like this:
Jess> (bind ?x 1)
1
Jess> (if (> ?x 100) then (printout t "X is big" crlf) elif (> ?x 50) then (printout t "X is medium" crlf) else (printout t "X is small" crlf))
X is small
Again, the first argument is a Boolean expression, and the second is always the symbol then. If the expression is not FALSE, if will execute the remaining arguments up until it sees of of the the (optional) symbols elif or else. If there are one or moreelifs, then their Boolean expressions control whether their actions will be executed instead. If else appears, then any arguments following it are evaluated if all the Boolean expressions are FALSE.